Christmas came early: Modeling a wreath in 3ds max

After all the trees, it's time for something different. I created a tutorial covering how to model and shade a Christmas wreath in 3ds Max. No plugins are used for the modeling and even though I'm using Corona to render it all, the techniques can be applied to different render engines easily.

The tutorial is split in 5 parts: Modeling the wreath, modeling the decorations, modeling the lights, adding materials to everything and a basic light setup for rendering.
Post-production is not included, but there's a lot of resources you can find on that subject.

All five parts are available below or from the tutorials page. If I don't end up posting something before the end of the year, I'd like to wish you Happy Holidays in advance. It's been a lot of fun seeing people dropping by in the last year!