Grass Generator Update

After releasing version 1.0 of my Grass Generator script, a lot of people responded really positively, of which some had some great ideas regarding what could be added in the future.

So for now, I'm releasing version 1.1, which has a lot of improvements code-wise, thanks to user barigazy on Scriptspot, who took a look at it as well and suggested some improvements.

Not a lot of new features just yet, except for the option to automatically create a Multi/Sub material for the grass patches. The overall speed of the script has improved quite a bit as well though, so that's always nice. :)

What are the plans for developing this script further, then? I've been reading the feedback both here and on Scriptspot and there's a few features I'll be looking to implement in the future, though some might take (a lot) more time than others, seeing that the work is being done in my free time. A few examples of suggested features are the following.

  • Saving custom presets
  • Automatic generation of Proxies (Initally for Corona, Vray & mental ray)
  • Multi/Sub creation specific to renderer
  • Scattering on existing geometry / More controls for scattering
  • Option to delete existing / old grass patch(es) when creating a new one

These are just a few of the many suggestions that were brought up. I'll also look into creating a video tutorial on how to use the script, again when I find the time to do so.

I also wanted to thank everyone for the kind words and the suggestions, it's been really nice hearing from all of you! I'm always open to suggestions and would love to see some of the work created with the script.

Download Grass Generator v 1.1 here