I'm happy to announce Grass Generator version 1.5. Rather than trying to implement all of the suggested features at once, I decided I'll be adding them in smaller releases.
So what's new in version 1.5? I've added a new method for creating grass patches. You can now use a mesh in your scene as a base to scatter your grass blades on. See the video below to get an idea of what you can do with it. The video is an overview of what the Grass Generator can do, so for new users it's quite useful too.
Two smaller features that were tweaked are the "Grass Blade Segments" and width and height spinners. You can now specify the amount of segments in your grass blades, but it still defaults to an automatic calculation for easier setup.
As I said, the updates will be incremental as there's a lot of stuff I still want ta add to the script. It's a passion project though, so it all depends on how much free time I have to work on it. But it will remain free throughout it's evolution.
PFlow2Proxy is a small companion script which allows you to use Particle Flow as a scattering solution. It's a really basic version, but it does the job. Again, based on suggestions I'd be happy to try and add more funtionality. There's also a video for it that explains the process. If you'd like a free more potent alternative,cheock out the Advanced Painter script on Scriptspot.
And that's it for now! Thanks for all the great comments and feedback on the project, it's been great fun so far. :)