All 36 Days of Type files now available!

The 2017 36 Days of Type are over, so I'm releasing all the files for download! You can find them over on the resources page.
Being the second time I took part, this year has been interesting to compare with last year's series. I was even featured, which was rad. :)

Where, in 2016, they marked my transition over to Blender full time from commercial software, this year it was OpenCL's time to shine. In the month and a half that took to create them, significant changes were made to the Cycles OpenCL implementation. Just a quick look at the Blender Release Notes for 2.79 (at the time of writing) shows the amount of stuff going on.

  • The amount of work that the compute device does at once is now determined automatically to fill available memory, independent of tile size. This reduces render times by up to 50% in certain cases, without the need to adjust the tile size for every scene or system configuration. (230c00d)
  • Tiles can now be seen updating while rendering. (230c00d)
  • Fixed shading artifacts sometimes seen especially at low samples. (223f458)
  • Fixes for most common cases of hanging and crashing. (365a423)
  • Added support of SSS and Volume rendering (57e2662)
  • Optimized transparent shadows (e8b5a5b)

As always, these features aren't guaranteed, but usually they're a good indication of what's to come. Throughout the project, I was excited to work on a number of posts with the daily builds seeing Blender improve every day. Things like this keep me investing time and energy in improving my FOSS pipeline.

I also had the chance to sit down with my brother Robin Sinnaeve for a collab on the 0 and 1, which was a lot of fun. Thanks bro! #binarybros

As with last year, I would recommend taking part next year, even if you only do one. It's great seeing so many takes on the same subject, day after day. And a big thanks to everyone for the enthusiasm!